Therefore we can only conclude that the "game" portion of a visual novel is not of any primary significance and therefore treating and marketing VNs as "games" is almost completely missing the point of the medium. This resulting product couldn't be called a game, yet the presentation would be very similar. But if you do this with a visual novel, you'll get one of the worst gameplay experiences ever - it'd be nothing but a bunch of choice screens where you select one of multiple choices one after another and nothing else.Īnd yet, if you did the exact opposite, took a visual novel like Fate/stay night and left everything but the parts of "user interaction", you would have a much, much more compelling product, to the point of almost matching the original (insert "faker" joke). If you strip out all the parts where the user does not interact, you're still left with the majority of the game and the user enjoyment wouldn't really be that different, if at all (a game like Tetris doesn't even have any parts where the user doesn't interact). Now consider "traditional" video games, especially those of arcade origin. I mean, nobody calls any branching stories on the various fan-fiction websites "games". Being that the only difference in interaction between a Kinetic Novel and something like Fate/stay night are the plot choices, this means that said plot choices are the only thing that would make it considered a "game". Besides, consider the Kinetic Novel which is a visual novel with no plot choices - it's distinctly a visual novel but one cannot call it a game because even browsing an internet forum has more user interaction.
In a way it would similar to calling an actual video game a "movie" because you watch things take place on a screen. I know that visual novels are "officially" classified as games, but I feel that said classification is doing the medium a disservice it's puts the focus on a minor aspect rather than a major one.
#Fate stay night visual novel steam Pc#
I was testing a 2.8GHz Phenom II x4 for a friend (it came from a PC that was having hardware issues) and I found that it quite helped a lot in balancing the performance in F1 2012.Īt least having a GPU that much faster allows my to turn up the anti-aliasing. If anything it's purely because of my GPU my CPU is usually the bottleneck.