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The One’s interface, a haphazard jumble of animated tiles scattered across a handful of screens, is of a piece with Microsoft’s Windows and Windows Phone design language it is aggressively modern, just as aggressively animated, and dominated by large, simple polygons.
#KILLER INSTINCT PS4 PC PS4 UI MAC#
Sony’s aesthetic choices often feel dated the PlayStation’s recurring soft blue background looks like anodyne wallpaper ripped from a Mac several years ago.
#KILLER INSTINCT PS4 PC PS4 UI MOVIE#
The PlayStation 4’s interface appears simple at first, with its frequent reliance on long, horizontal rows of tiles to present choices, but, save for the occasional lush splash screen highlighting a movie to rent in the store, it quickly feels both staid and cumbersome.
While both allow you to juggle multiple tasks with aplomb-the Xbox One has three distinct operating systems to handle everything, and does so more ably than the PS4-neither are particularly fun to navigate, which seems odd for devices built strictly for entertainment.
#KILLER INSTINCT PS4 PC PS4 UI INSTALL#
Not only must you install games before you play them, they both feature interfaces as elaborate as your smartphone. By this measure, the One and PS4 require a lot of work to play. The consoles of the nineties and the early aughts had little in the way of an “interface”: you’d pop in a game, turn the system on, and play.
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The Xbox One, as its name portends, wants to do it all, and attempts to put every feature on the same level as gaming, from streaming video to Skype to an integrated TV guide, which makes it more ambitious, if more scatter-brained, than the PlayStation. While both consoles are made with a deep awareness that the television and personal computer are no longer the only screens in the house, the PlayStation 4 is unabashedly a gaming device its most interesting features are directly tied to gaming, while non-gaming features, like video services, often feel perfunctory. The One and PS4 are reactions to this reality. In other words, the world is littered with far more screens, many of them touchable, and it is vastly more connected than the one of seven years ago. The One and the PS4 are perhaps best understood by the fact that the gap between them and the previous generation of consoles, from nearly a decade ago, is more accurately measured in products and services, not years: Twitter, YouTube, Snapchat, Instagram, Netflix streaming, the iPad, the iPhone, Apple TV, Roku, and Android. Although the PS4 possesses more raw computational power, both systems have similar silicon viscera: an eight-core central processing unit, a graphics processor with multitudes of cores, gigabytes of fast memory, hundreds of gigabytes of storage, and wireless networking. It is not only sleeker than the Xbox One, a simplistic, angular hunk of plastic, it’s significantly more compact. The PS4 is a black, flattened parallelepiped, bisected by a glowing strip of light. To be sure, the four-hundred-dollar PlayStation 4 and five-hundred-dollar Xbox One are the most powerful and most intricately designed gaming consoles ever engineered.
The most recent generation of consoles, the Xbox 360, PlayStation 3, and Wii, which launched in the mid-aughts, delivered high-definition graphics, sophisticated motion controls, or both.īy that measure, the question to ask of the new video-game consoles from Sony and Microsoft, the PlayStation 4 and the Xbox One, released earlier this month, is simple: what’s new? The answer so far: not much. The systems that emerged in the mid-nineties, the Sony PlayStation, Sega Saturn, and Nintendo 64, brought console gaming into three dimensions in a profound way the following generation, of the early aughts, in particular the Dreamcast and the Xbox, allowed console gamers to compete against each other online, rather than via split-screen. The promise of every new gaming console is a novel set of experiences, like that moment, and each generation of machines typically has a defining one.